Really surprised to see a racing entry for PICO-8 in this low resolution. I thought it wouldn’t work but the dynamic zoom level really helped with that.
Gameplay wise a new track, or a tune-able AI difficulty would be really nice addition for some replay-ability.
Also not sure if known, but you can start immediately instead of having to wait for the countdown sounds.
Quick question? How did you handle enemy AI? Are they following a pre-drawn line for the track?
Overall a nice little entry, I just wish it had more to it!
Thanks for the feedback! I had to cut almost all the features planned to make it in time.
The enemies AI is based on the "Steering Behaviors for Autonomous Characters" paper by Craig Reynolds. Here is a good reference implementation - https://natureofcode.com/autonomous-agents/
Are they following a pre-drawn line for the track?
Basically, you are right - opponents' cars are "seeking" point by point along the path used to draw a track polygon.
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Really surprised to see a racing entry for PICO-8 in this low resolution. I thought it wouldn’t work but the dynamic zoom level really helped with that.
Gameplay wise a new track, or a tune-able AI difficulty would be really nice addition for some replay-ability.
Also not sure if known, but you can start immediately instead of having to wait for the countdown sounds.
Quick question? How did you handle enemy AI? Are they following a pre-drawn line for the track?
Overall a nice little entry, I just wish it had more to it!
Thanks for the feedback! I had to cut almost all the features planned to make it in time.
The enemies AI is based on the "Steering Behaviors for Autonomous Characters" paper by Craig Reynolds.
Here is a good reference implementation - https://natureofcode.com/autonomous-agents/
Basically, you are right - opponents' cars are "seeking" point by point along the path used to draw a track polygon.